Thursday, April 17, 2008

A Programmer's Guide to Jini Technology


A text for professional programmers to the challenging world of programming Jini, a software that makes transparent distributed computing possible. Shows how to transform hardware devices into Jini services, and how to use all the latest utilities and services of the newest version of Jini. Describes, in complete the detail, every aspect of Jini use

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A Java Library of Graph Algorithms and Optimization (Discrete Mathematics and Its Applications)

Because of its portability and platform-independence, Java is the ideal computer programming language to use when working on graph algorithms and other mathematical programming problems. Collecting some of the most popular graph algorithms and optimization procedures, A Java Library of Graph Algorithms and Optimization provides the source code for a library of Java programs that can be used to solve problems in graph theory and combinatorial optimization. Self-contained and largely independent, each topic starts with a problem description and an outline of the solution procedure, followed by its parameter list specification, source code, and a test example that illustrates the usage of the code. The book begins with a chapter on random graph generation that examines bipartite, regular, connected, Hamilton, and isomorphic graphs as well as spanning, labeled, and unlabeled rooted trees. It then discusses connectivity procedures, followed by a paths and cycles chapter that contains the Chinese postman and traveling salesman problems, Euler and Hamilton cycles, and shortest paths. The author proceeds to describe two test procedures involving planarity and graph isomorphism. Subsequent chapters deal with graph coloring, graph matching, network flow, and packing and covering, including the assignment, bottleneck assignment, quadratic assignment, multiple knapsack, set covering, and set partitioning problems. The final chapters explore linear, integer, and quadratic programming. The appendices provide references that offer further details of the algorithms and include the definitions of many graph theory terms used in the book.

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Wednesday, April 9, 2008

Assembly Language for Intel-Based Computers (4th Edition)

Assembly Language for Intel-Based Computers (4th Edition)
This is a review for the Fourth Edition of Assembly Language for Intel-Based Computers by Kip Irvine. This book has just been released.

I teach Assembly Language at a community college, and have used the third edition with much success. Matter of fact, I was so impressed by it that when Dr. Irvine asked if any of the current teachers who'd registered at his site wanted to review the fourth edition, which was still being written, I volunteered. The fourth edition is an organizational improvement on an already well-written book.

The first nine chapters cover what I need to teach for an introduction to Assembly Language, required by Computer Science departments for a major in that field. Engineering programs can teach introductory hardware using it as well, with the emphasis on different chapters.

The book starts with basic concepts of data representation and number-base conversions and moves on to the Intel IA-32 processor architecture. By the time we start to actually discuss Assembly Language in Chapter 3, the student understands why Assembly works the way it does. That's no small feat.

Unlike many Computer Science books purported to be for beginners, this one really is written for students near the beginning of their studies. It's aimed at those who have taken maybe one previous programming class. Dr. Irvine has a knack for reducing a very complex topic to its elements and explaining those elements so they're easily understood.

It's possible to learn Assembly Language using this book alone, not taking a formal class, even though the text isn't really designed to be a Teach Yourself program. Assembly Language is a rather difficult topic, so the student would have to be very motivated.

Instead of having a series of review questions at the ends of the chapters, this book has section reviews. This focuses the student on what was just read, reinforcing a smaller amount of data, so it sticks more easily. Students have access to answers to odd-numbered questions. For teachers who prefer to have students look in the textbook for the answers, the even-numbered questions cover material similar to what's asked by the odds. There are programming exercises at the ends of chapters, too.

The author maintains a web site for the book. There are sections for students who use the book and parts just for teachers. Odd-numbered problem answers are on the students' site. Security is maintained at the teachers' site. When I logged in, I found sample tests, PowerPoint presentations, and FAQ's, to name but some of it.

Rather than describe the contents of the book further, I'll give you the author's website. He has the complete table of contents posted, as well as a few sample chapters. Take a look for yourself.

I'm going to enjoy teaching from the Fourth Edition of Assembly Language for Intel-Based Computers. I feel like I have a well-organized book that covers what I have to teach, so I don't need to design my course around several textbooks. There's plenty of supplemental material on the website, which saves me lots of my most precious commodity - time.

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32/64-bit 80x86 Assembly Language Architecture

32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

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Advanced CORBA(R) Programming with C++

Advanced CORBA(R) Programming with C++
Written for the experienced C++ developer facing real-world CORBA for the first time, Advanced CORBA Programming with C++ is a useful guide to today's most popular standard for distributed computing.

After a quick tour of CORBA basics, the authors jump right in with a minimum skeleton application written in C++. From there, they provide truly extensive coverage of CORBA IDL, along with many tips for using IDL data types in C++. (They cover advanced features such as any, TypeCode, and DynAny later in the book.).

Next the book unveils its sample application--a distributed climate control system. Material on the Portable Object Adapter and the Object Life Cycle, including garbage collection strategies, rounds out this section. Additional chapters examine the details of Object Request Brokers (ORBs), including Internet Inter-ORB Protocol (IIOP), repositories, and binding. The authors also present CORBA's built-in APIs for Naming, Trading, and Event Services (including asynchronous event handling), which is most useful as reference material.

Final sections examine strategies for better scalability, including multithreading and optimizing network traffic for CORBA objects. The authors provide numerous short excerpts of C++ code, though it must be said that much of this book is reference material rather than a hands-on programming tutorial. --Richard Dragan

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Accelerated C++: Practical Programming by Example

Accelerated C++: Practical Programming by Example
If you don't have a lot of time, but still want to learn the latest in C++, you don't have to learn C first. You might learn more by digging into current language features and classes from the very beginning. That's the approach that's offered by Accelerated C++, a text that delves into more advanced C++ features like templates and Standard Template Library (STL) collection classes early on. This book arguably can get a motivated beginning programmer into C++ more quickly than other available tutorials.

What separates this title from the rest of the pack is that it jumps right in with samples that take advantage of the Standard C++ of today--from streams to built-in container classes, such as vectors and linked lists. Early examples are more complex than in other books, but the thoroughness and relaxed pace of the explanations will bring the novice up to speed. (Although it ships at a slender 350 pages, Accelerated C++ is packed with samples, tips, and example problems; about 10 per chapter.)

After a tour of basic C++, the book looks at more advanced C++ features, such as templates, including built-in support for containers. Besides tapping the strength of Standard C++, you also will learn to design with your own templates. (Other tutorials would defer this material until later on.) The authors have tested the approach in the book in their own teaching, and honed a set of worthwhile examples that will help anyone get familiar with these powerful language features. All examples make use of the command line and console (without GUI programs), but the advantage is that this code should run on any of today's operating systems and compilers. Later sections cover the basics of class design, which include good coverage of operator overloading and inheritance.

With its innovative approach to teaching the language, Accelerated C++ will challenge readers in the right way. It suggests that you don't need to learn C to be productive in C++. Written in an approachable style, it deserves a close look from any C++ novice. --Richard Dragan

Topics covered:

* Introduction to C++
* Console I/O with stream classes
* Basic string handling
* Loop and flow-control statements
* Arrays
* Using functions and methods
* Using Standard Template Library (STL) containers (vectors, linked lists, and maps)
* Iterators
* Sorting and generic functions
* Basic class design
* Pointers and arrays
* File I/O
* Memory-management techniques, including statically and dynamically allocated memory
* Adding stream support to custom classes
* Conversion operators
* Operator overloading
* Friend functions
* Inheritance
* Polymorphism and virtual functions
* Handle idioms for classes, including reference counting
* Quick reference to the C++ language

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Applescript Finder Guide: English Dialect

Applescript Finder Guide: English Dialect
You'll find definitive coverage of the newest and most important technologies, such as QuickDraw 3D and Apple Guide. You'll also find the classic cornerstones of Macintosh development, like Macintosh Human Interface Guidelines, MacsBug Reference and Debugging Guide, and Planning and Managing AppleTalk Networks.

Care has been taken to provide the information using the most appropriate medium. From the multimedia presentations of Electronic Guide to Macintosh Human Interface Design to the electronic reference included with Advanced Color Imaging on the Mac OS, the material is presented in the way that allows you to access it most effectively.

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Tuesday, April 8, 2008

A Programmer's Companion to Algorithm Analysis

A Programmer's Companion to Algorithm AnalysisFocusing on practical issues, A Programmer's Companion to Algorithm Analysis bridges the gap between algorithms and software programs. This book explains the fundamental differences between the computational model assumed for algorithms and the real architectures in which programs execute. It highlights the pitfalls that can occur when implementing an algorithm as software and offers suggestions to solve these problems. The book also explores the interactions among program, compiler, and run-time support system, contrasting this with the simpler model assumed for algorithms. Intended for software developers and programmers, it places particular emphasis on the implications of the memory hierarchy on program efficiency.


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